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FOR PC MULTIPLAYER STUDIOS

Multiplayer playtesting, fully run

Bring one build decision. We shape the method, ready the lobby, run the room and return a scoped answer.

Plan a playtestDescribe the decision. Nothing is booked or charged.
See the three-step run

Product preview · sample session

Play / gamesRavenfall community testReady check · 4 players · two teams
  1. Places
  2. Teams
  3. Ready check
  4. Live
  5. Result
3 of 4 readyWaiting for one Player
  • Player 1Ready
  • Player 2Ready
  • Player 3Ready
  • Player 4Waiting
Readiness planPlan for every seat
1

Confirm the player and rig

2

Keep a standby ready

3

Run the live check before joining

THE RISK

No lobby, no test

One no-show, bad route or unready rig can sink synchronized research.

We handle readiness, standbys and live recovery.

WHAT YOU GET

Five jobs, one managed run

01

Test plan

Decision, method and limits.

02

Ready lobby

Players, standbys and checks.

03

Live session

Moderation, notes and recovery.

04

Decision pack

Evidence, limits and next call.

05

Recovery plan

Replace, continue or stop by rule.

Clear prices, no surprise booking

  1. Discovery · freeCheck fit. No commitment.
  2. Design audit · A$490Five business days. Full credit for 30 days. Buy the audit →
  3. Managed test · from A$1,192Service fee plus visible player incentives.
Estimate a standard test
Session size
QUOTECalculating…

What the standard estimate includes

LIVE ROOMOne scheduled session and operator runbook
PLAYERSInstallation, readiness, live time and required follow-up
STANDBYSReadiness and controlled standby time are paid
OUTPUTStructured feedback and a concise evidence pack

This instant estimate covers the standard synchronized playtest plan. Focused sessions, large cohorts, longer sessions, specialist screening, interviews, custom recording and enhanced analysis are scoped separately.

The standard first-engagement service fee starts at A$1,192. This is an estimate, not a booking or payment.

Player planBring your people, fill the gaps

4 community players · 2 recruited · 1 standby

YOUR PLAYERS OR OURS

Every seat has a reason

  • Use your own community.
  • Ask us to recruit and pay Players.
  • Mix both for a stated gap.
See cohort basics
Sample decision pack

What changed after the session?

Decision: refine the first-match flow before adding new maps.

Evidence
Player observations and session notes
Limit
One build, one cohort, one test window
View the synthetic example →

THE OUTPUT

See it. Scope it. Decide

Findings stay tied to the tested build, players and conditions.

Inspect the synthetic sample pack

BRING ONE DECISION

Is live play the right test?

Plan a playtestAsk a question