FIELD CHECKLIST
Multiplayer playtest readiness checklist
Five green checks before a synchronized lobby gets the start call.

THE GATE
Ready means five green checks.
- BUILD
Launches clean
Correct branch, version and access.
- RIG
Meets the seat
Hardware, input and capture checked.
- VOICE
Heard both ways
Mic, output and consent confirmed.
- ROUTE
Reaches the host
Region, ping and jitter measured.
- ROSTER
Has a backup
Primary seat and paid standby ready.
TWO PASSES
Catch failure while it is still cheap.
- T–24
Prove the setup
Launch, route, voice and evidence on the real rig.
- T–2
Prove attendance
Reconfirm primaries. Promote standbys before the room waits.
- LIVE
Make the call
Continue, replace or stop by the rule agreed before play.
Hold the whole seat.
- Named primary.
- Paid standby if held.
- One promotion cut-off.
Give every fault an owner.
- Who contacts the player?
- Who changes the roster?
- Who can stop the test?
Record every deviation.
- Build and server route.
- Actual cohort and swaps.
- Conditions that changed.
START RULE
Any red check changes the test.
Replace the seat, change the scope or stop. If you continue, attach the deviation to every finding it can affect.
Read evidence without over-claiming →
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